#pragma once

#define Direct3D9API __declspec(dllimport)

// Needs
//	Win32Framework.dll
//	Util.h
// Additional Include Directories 
//	$(DXSDK_DIR)\include
#include <d3d9.h>
#include <d3dx9.h>

#include "GlobalTypedefs.h"
#include "D3D9Device.h"
#include "D3D9World.h"
#include "D3D9Light.h"
#include "D3D9Actor.h"
#include "D3D9CameraOrtho.h"
#include "D3D9CameraPerspective.h"
#include "D3D9ParticleEmitter.h"

#include "D3DXRotator.h"
#include "MeshComponent.h"
#include "PointSpriteComponent.h"

#pragma comment (lib, "Direct3D9.lib")
